Otherwise known as symlinks, they are like pointers to another place. Right? Well, it doesn’t have to be! That’s where symbolic links come in. Typically there is one parent folder, and everything else is within that folder. You could link the other files inside of the elite-dangerous-64 folder that can be used by both as well a different folder inside of Frontier\Product\ that only contains files\folders that can be used by both.You know how you open a “project” in a local code editor? I guess different editors have different terminology for it, but essentially what you are doing is opening a folder/directory and it shows you a sidebar full of files and folders you can navigate through and such. Use Mklink only on folders that contain files and other folders that would identical between all versions, and then individual files inside of folders that contain a unique version of a file.Įxample: If C:\Program Files (x86)\Frontier\Products\elite-dangerous-64 contains the launcher, which is different from the Epic games version, you can't use Mklink to tell the Epic Games version to use the elite-dangerous-64 folder, the Products folder, OR the Frontier folder because your Epic games installation would then use the Frontier launcher. You would need to go as far down into the file path as you can looking for stuff that needs to be different, like the launcher, and work your way up avoiding linking to above it. You can't make a link to a directory or anything earlier than it that contains files inside of it that have to be different. Let's say your version directly from Frontier Stores now only opens the Epic Games version by of the launcher after making a link, because three folders inside of the folder of the Epic install is the launcher specific to Epic Games but they have the same file name. Then switch to linking just files when you link a folder that breaks it, until one file link messes it up and undo the link. With your backups made for copying files back to the two different versions for when it doesn't work properly, start with the folders deepest into the directories first and work your way up, testing in between each link made. I wish I had another version to run through this myself because the main issue I can see is if ANY folder has files that need to be different depending on which version is running, it will cause issues if you use Mklink too high up. Deleting Folder 2, and restoring the originals to each directory would need to be done, which is why you try to start farther in, like testing Folder3 before messing with Folder2. Example: Folder1\Folder2\Folder3 that has a link done on Folder2, restoring a copy of Folder3 or changing a file in it will use that copy/change on both versions. Use Copy and Paste files from the backups to restore anything being mindful of links above where you're restoring to. After that you can use Mklink to create the link using a different version inside the version you backed up, and test both versions of the game for issues. If you haven't already, make a full copy of both versions before you start, and keep them as a backup until you decide there are no issues or glitches and you don't need the backup, then rename the original folder. If you only did "Mklink /D C:\Elite\Folder2 D \Elite\Folder2", then accessing Folder2 in D:\Elite will show the version currently located on C:\Elite, and changes made inside Folder2 on either drive will affect both locations while any other file or folder in D:Elite, BESIDES Folder2 and any files/folders inside of Folder2, will be the original ones physically located on D:\ If there's not and you succeed, then clicking on D:\Elite will take you to C:\Elite with EVERY file and folder that is in C:\Elite appearing, but show up as D:\Elite. Like if there is currently a folder in D named Elite, "Mklink /D C:\Elite D:\Elite" will fail. I'm about to ramble as it can be complicated.Īs you can already tell, Mklink will not "copy" a file/folder in a directory where something with the same name exists.
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